using System.Collections.Generic;
using Gj;
using UnityEngine;
#if UNITY_EDITOR
using UnityEditor;
#endif


[CreateAssetMenu(fileName = "OfflineDataSettings", menuName = "Gj/OfflineDataSettings")]
public class OfflineDataSettings : ScriptableObject
{
    [SerializeField]
    public string Key;

    [SerializeField]
    public string Url;
    
    [SerializeField]
    public string Service;

    [SerializeField] public string Env;
}